AI Insights · Timothy · July 2021
Top 5 Entertainment Mascot Games on Android in Ukraine - Q2 2021
Discover the performance trends of the top 5 entertainment mascot games on the Android platform in Ukraine during the second quarter of 2021.
During the second quarter of 2021, entertainment mascot games on the Android platform in Ukraine exhibited varied performance trends. Here, we delve into the weekly downloads, revenue, and active users for the top 5 games in this category based on data from Sensor Tower.
Crash Bandicoot: On the Run! from King saw a notable decline in weekly downloads, starting at approximately 42.8K in late March and dropping to around 3.6K by the end of June. Weekly revenue peaked at $480 in the last week of March but experienced fluctuations, reaching $235 in mid-June. The game’s active user base also decreased significantly from 103.4K in late March to about 8K by the end of June.
Hello Kitty Nail Salon by Budge Studios maintained a relatively stable download trend, with figures hovering around 6K throughout most of the quarter. Active users saw a slight dip from 38.9K in late March to 30.9K by the end of June, showing some resilience in its user engagement.
Minion Rush: Running Game, developed by Gameloft SE, experienced a modest start with around 6.3K downloads at the end of March, which gradually decreased to approximately 2.7K by late June. Revenue peaked at $145 towards the end of May, while active users saw a downtrend from 15.6K in late March to about 9.4K by the end of the quarter.
My Little Pony: Magic Princess also from Gameloft SE, showed consistent download numbers, starting at around 3K in late March and stabilizing near 2.9K by the end of June. Revenue had its highs and lows, peaking at $287 in early April and $207 in mid-May. The game’s active user base remained relatively steady, fluctuating between 36.1K and 40.2K throughout the quarter.
Lastly, My Little Pony Rainbow Runners from Budge Studios demonstrated a gradual increase in downloads, starting at approximately 3.8K at the end of March and rising to about 2.6K by late June. Active users followed a similar trend, growing from 8.5K in late March to 5.7K by the end of June.
For more detailed insights and comprehensive data on these entertainment mascot games, visit Sensor Tower.